# canEncroach

> Allow cast shape to encroach when initially touching. This only works if the radius is greater than zero.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool canEncroach { readonly get; set; }
```
