# GetSeparation(Vector2)

> Get the signed separation of a point from a plane.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly float GetSeparation(Vector2 point)
```

### Parameters

**** (\[Vector2]\(/engine/6000.7/script-reference/unityengine/vector2)): The point to check the separation from the plane.

### Returns

| Type                                                          | Description                                       |
| ------------------------------------------------------------- | ------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The signed separation of the point from the plan. |
