# GetTranslationIgnoredAxes(TransformPlane)

> Get the ignored translation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetTranslationAxes. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static Vector3 GetTranslationIgnoredAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[TransformPlane]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                              | Description                                                                                        |
| ----------------------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
| [Vector3](/engine/6000.7/script-reference/unityengine/vector3.md) | The ignored translation axes. 0 indicates an axis is used whereas 1 indicates the axis is ignored. |
