# GetRotationAxes(TransformPlane)

> Get the used rotation axes, given the specified transform plane. This is the inverse of PhysicsMath.GetRotationIgnoredAxes. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static Vector3 GetRotationAxes(PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[TransformPlane]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                              | Description                                                                                  |
| ----------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| [Vector3](/engine/6000.7/script-reference/unityengine/vector3.md) | The used rotation axes. 0 indicates an axis is ignored whereas 1 indicates the axis is used. |
