# upperAngleLimit

> Get the upper angle limit, in degrees.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float upperAngleLimit { get; set; }
```

### Remarks

If the value set here crosses the opposite bound, the two are swapped so the lower bound stays at or below the upper bound; this is silent and never warns. When changing both bounds from script, set them together through the joint definition, otherwise the order of the two assignments can leave them swapped.
