# GetOwner()

> Get the owner object associated with this joint as specified using PhysicsJoint.SetOwner.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Object GetOwner()
```

### Returns

| Type                                                            | Description                                                                         |
| --------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
| [Object](/engine/6000.7/script-reference/unityengine/object.md) | The owner object associated with this joint or NULL if no owner has been specified. |
