# currentSpeed

> The speed body B is currently turning relative to body A around the hinge, in degrees per second. A positive value turns body B counter-clockwise relative to body A and a negative value turns it clockwise. It is measured from the bodies themselves, so it includes motion from every source rather than only the motor.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float currentSpeed { get; }
```

### Remarks

See [PhysicsHingeJoint.angle](/engine/6000.7/script-reference/unity/u2d/physics/physicshingejoint/angle.md) and [PhysicsHingeJoint.motorSpeed](/engine/6000.7/script-reference/unity/u2d/physics/physicshingejoint/motorspeed.md).
