# autoAnchorA

> When set, _localAnchorA is recomputed from the bodies' current placement at create so both anchor frames coincide in world space.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool autoAnchorA { readonly get; set; }
```

### Remarks

This removes the solver jolt from an inconsistent initial configuration. It is applied at create only; the authored [\_localAnchorA](/engine/6000.7/script-reference/unity/u2d/physics/physicsfixedjointdefinition/localanchora.md) is ignored while this is set.
