# Destroy(int)

> Destroy the joint. If the object is owned with PhysicsJoint.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the joint will not be destroyed.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool Destroy(int ownerKey = 0)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Optional owner key returned when using [PhysicsJoint.SetOwner](/engine/6000.7/script-reference/unity/u2d/physics/physicsjoint/setowner.md).

### Returns

| Type                                                          | Description                        |
| ------------------------------------------------------------- | ---------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | If the joint was destroyed or not. |
