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point

Point where the shapes hit at the beginning of the time step. This is a mid-point between the two surfaces. It could be at speculative point where the two shapes were not touching at the beginning of the time step.
Read time 1 minuteLast updated 20 days ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 point { get; }