# selectedDrawing

> Controls whether this joint is drawn individually when the world is drawn.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool selectedDrawing { get; set; }
```

### Remarks

See [\_selectedDrawing](/engine/6000.7/script-reference/unity/u2d/physics/physicsjoint/selecteddrawing.md) for when the joint is drawn and how the state is cleared.
