# currentSpringForce

> The force the spring applied along the joint during the last simulation step, usually in newtons. A positive value pushes the two bodies apart and a negative value pulls them together. This is zero when the spring is disabled. Unlike the current constraint force, it excludes the force from the distance limits and the motor.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float currentSpringForce { get; }
```

### Remarks

See [PhysicsDistanceJoint.enableSpring](/engine/6000.7/script-reference/unity/u2d/physics/physicsdistancejoint/enablespring.md) and [PhysicsDistanceJoint.currentConstraintForce](/engine/6000.7/script-reference/unity/u2d/physics/physicsdistancejoint/currentconstraintforce.md).
