# currentConstraintForce

> Get the current constraint force used by the joint, usually in newtons.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 currentConstraintForce { get; }
```
