# MinMaximumLinearSpeed

> The lowest maximum linear speed a physics world accepts, in meters per second. A world limited to this speed lets bodies move no more than a tenth of a millimeter each second, so it behaves as if nothing can move.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public const float MinMaximumLinearSpeed = 0.0001
```

### Remarks

See [PhysicsWorld.maximumLinearSpeed](/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/maximumlinearspeed.md) and [PhysicsWorldDefinition.maximumLinearSpeed](/engine/6000.7/script-reference/unity/u2d/physics/physicsworlddefinition/maximumlinearspeed.md).
