# friction

> The friction of the owned chain shapes. Usually this is within the range [0, 1]. Values higher than 1 will result in energy being added which can lead to an unstable simulation.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float friction { get; set; }
```
