OnTransformWrite(TransformWriteEvent)
The callback will only occur if _transformWriteMode is set to PhysicsWorld.TransformWriteMode.Custom and there are _bodyUpdateEvents available. To aid in correctly calculating the write pose, PhysicsBody.TransformWriteTween.GetPose can be used. The PhysicsBody.TransformWriteTween sent to this event will automatically be assigned to the world for tweening if _transformTweenMode is not PhysicsWorld.TransformTweenMode.Off. This will always be called on the main-thread after the simulation has finished. You should avoid write operations on physics objects during this callback. NOTE: When transform writing, the PhysicsEvents.TransformWriteEvent provides all the PhysicsBody.TransformWriteTween in preparation for transform writing and tweening.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
void OnTransformWrite(PhysicsEvents.TransformWriteEvent transformWriteEvent)
Parameters
The event that occurred.