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Unity Engine


OnTransformWrite(TransformWriteEvent)

The callback will only occur if _transformWriteMode is set to PhysicsWorld.TransformWriteMode.Custom and there are _bodyUpdateEvents available. To aid in correctly calculating the write pose, PhysicsBody.TransformWriteTween.GetPose can be used. The PhysicsBody.TransformWriteTween sent to this event will automatically be assigned to the world for tweening if _transformTweenMode is not PhysicsWorld.TransformTweenMode.Off. This will always be called on the main-thread after the simulation has finished. You should avoid write operations on physics objects during this callback. NOTE: When transform writing, the PhysicsEvents.TransformWriteEvent provides all the PhysicsBody.TransformWriteTween in preparation for transform writing and tweening.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
void OnTransformWrite(PhysicsEvents.TransformWriteEvent transformWriteEvent)

Parameters

transformWriteEvent

The event that occurred.