# drawTarget

> Controls which Unity editor views this body is drawn into.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.DrawTarget drawTarget { readonly get; set; }
```

### Remarks

See [PhysicsBody.drawTarget](/engine/6000.7/script-reference/unity/u2d/physics/physicsbody/drawtarget.md).
