# rotationFrom

> The start rotation of the tween. When the _transformWriteMode is PhysicsBody.TransformWriteMode.Current, this is set to the last _rotation but is not used. When the _transformWriteMode is PhysicsBody.TransformWriteMode.Interpolate, this is set to the last _rotation. When the _transformWriteMode is PhysicsBody.TransformWriteMode.Extrapolate, this will be calculated from _physicsTransform. See _rotation.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Quaternion rotationFrom { readonly get; set; }
```
