# linearVelocity

> The linear velocity of the body to be used during the lifetime of the tween. This is typically used when the _transformWriteMode is PhysicsBody.TransformWriteMode.Extrapolate.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 linearVelocity { readonly get; set; }
```
