GetInterpolatedPose(TransformPlane, ref TransformPlaneCustom, bool, float, out Vector3, out Quaternion)
Get the interpolated pose for the current write tween.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
GetInterpolatedPose(TransformPlane, TransformPlaneCustom, bool, float, Vector3, Quaternion)
public readonly void GetInterpolatedPose(PhysicsWorld.TransformPlane transformPlane, ref PhysicsWorld.TransformPlaneCustom transformPlaneCustom, bool fast2D, float interpolationTime, out Vector3 position, out Quaternion rotation)
Parameters
The transform plane to use to calculate a non-custom transform plane.
The custom transform plane to use.
Whether to perform fast 2D or slow 3D calculations. See PhysicsWorld.TransformWriteMode.
The interpolation time to use in the range [0, 1].
The calculated position.
The calculated rotation.