GetExtrapolatedPose(TransformPlane, ref TransformPlaneCustom, float, out Vector3, out Quaternion)
Get the extrapolated pose for the current write tween.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
GetExtrapolatedPose(TransformPlane, TransformPlaneCustom, float, Vector3, Quaternion)
public readonly void GetExtrapolatedPose(PhysicsWorld.TransformPlane transformPlane, ref PhysicsWorld.TransformPlaneCustom transformPlaneCustom, float extrapolationTime, out Vector3 position, out Quaternion rotation)
Parameters
The transform plane to use to calculate a non-custom transform plane.
The custom transform plane to use.
The extrapolation time to use in the range [0, 1].
The calculated position.
The calculated rotation.