# transformWriteMode

> Get/Set how the _transformObject should be written to after the simulation has completed. Transform write will only occur if it is enabled on the world using _transformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsBody.TransformWriteMode transformWriteMode { get; set; }
```
