# All

> Override the mass, rotational inertia and center of mass.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
All = Mass | RotationalInertia | CenterOfMass
```
