# defaultConfiguration

> Get a default mass configuration with a mass of one, a rotational inertia of one and a centroid at the origin.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static PhysicsBody.MassConfiguration defaultConfiguration { get; }
```
