# GetWorldPoint(Vector2)

> Gets a world point transformed from a local point relative to the body.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 GetWorldPoint(Vector2 localPoint)
```

### Parameters

**** (\[Vector2]\(/engine/6000.7/script-reference/unityengine/vector2)): The local point to transform.

### Returns

| Type                                                              | Description                  |
| ----------------------------------------------------------------- | ---------------------------- |
| [Vector2](/engine/6000.7/script-reference/unityengine/vector2.md) | The transformed world point. |
