# enabled

> The enabled state of the body. If false, the body and anything attached to it will not participate in the simulation.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool enabled { get; set; }
```
