# BatchImpulse(PhysicsBody)

> Create a default batch impulse, assigning the PhysicsBody.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public BatchImpulse(PhysicsBody physicsBody)
```

### Parameters

**** (\[PhysicsBody]\(/engine/6000.7/script-reference/unity/u2d/physics/physicsbody)): The [PhysicsBody](/engine/6000.7/script-reference/unity/u2d/physics/physicsbody.md) to write to.
