# CapsuleGeometry()

> Create a default Capsule. See _defaultGeometry.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public CapsuleGeometry()
```
