# areEdgesValid

> Whether _center1 and _center2 are far enough apart to form a valid edge.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.7/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly bool areEdgesValid { get; }
```

### Remarks

See [\_minEdgeLength](/engine/6000.7/script-reference/unity/u2d/physics/physicsworld/minedgelength.md).
