# Value

> The value for this variable. Changing this will trigger the Variable<T>.ValueChanged event.

## Definition

* **Type:** Property
* **Namespace:** [Unity.SmartStrings.PersistentVariables](/engine/6000.7/script-reference/unity/smartstrings/persistentvariables.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
[UxmlAttribute("value")]
public T Value { get; set; }
```
