# IsUpdating

> Whether PersistentVariablesSource.BeginUpdating has been called without a matching PersistentVariablesSource.EndUpdating. This can be used when updating the value of multiple IVariable in order to do a single update after the updates instead of 1 per change.

## Definition

* **Type:** Property
* **Namespace:** [Unity.SmartStrings.Extensions](/engine/6000.7/script-reference/unity/smartstrings/extensions.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
public static bool IsUpdating { get; }
```
