# IsReadOnly

> Implemented as part of IDictionary but not used. Always returns false.

## Definition

* **Type:** Property
* **Namespace:** [Unity.SmartStrings.Extensions](/engine/6000.7/script-reference/unity/smartstrings/extensions.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
public bool IsReadOnly { get; }
```
