# EndUpdate

> Raised after the final PersistentVariablesSource.EndUpdating call. This can be used when you wish to respond to value change events but wish to do a single update at the end instead of 1 per change. For example, if you wanted to change the value of multiple global variables that a smart string was using then changing each value would result in a new string being generated, by using begin and end the string generation can be deferred until the final change so that only 1 update is performed.

## Definition

* **Type:** Event
* **Namespace:** [Unity.SmartStrings.Extensions](/engine/6000.7/script-reference/unity/smartstrings/extensions.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
public static event Action EndUpdate
```
