# ConvertCharacterStringLiterals

> This setting is relevant for the LiteralText. If true (the default), character string literals are treated like in "normal" string.Format: string.Format("\t") will return a "TAB" character If false, character string literals are not converted, just like with this string.Format: string.Format(@"\t") will return the 2 characters "\" and "t"

## Definition

* **Type:** Property
* **Namespace:** [Unity.SmartStrings.Core.Settings](/engine/6000.7/script-reference/unity/smartstrings/core/settings.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
public bool ConvertCharacterStringLiterals { get; set; }
```
