# Clear()

> Clears the StringBuilder used to create the output. This method gets called by StringOutputPool when it releases an instance.

## Definition

* **Type:** Method
* **Namespace:** [Unity.SmartStrings.Core.Output](/engine/6000.7/script-reference/unity/smartstrings/core/output.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
public void Clear()
```
