# VariableTriggers

> Any IVariableValueChanged that may have been used during formatting. This can then be used to subscribe to update events in order to trigger a regeneration of the string.

## Definition

* **Type:** Property
* **Namespace:** [Unity.SmartStrings](/engine/6000.7/script-reference/unity/smartstrings.md)
* **Assembly:** UnityEngine.SmartStringsModule

```csharp
public List<IVariableValueChanged> VariableTriggers { get; }
```
