# Pop(in PropertyPath)

> Returns a new PropertyPath that will not include the last PropertyPathPart.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Properties](/engine/6000.7/script-reference/unity/properties.md)
* **Assembly:** UnityEngine.PropertiesModule

## Pop(PropertyPath)

```csharp
public static PropertyPath Pop(in PropertyPath path)
```

### Parameters

**** (\[PropertyPath]\(/engine/6000.7/script-reference/unity/properties/propertypath)): The [PropertyPath](/engine/6000.7/script-reference/unity/properties/propertypath.md)

### Returns

| Type                                                                             | Description                                                                            |
| -------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------- |
| [PropertyPath](/engine/6000.7/script-reference/unity/properties/propertypath.md) | A new [PropertyPath](/engine/6000.7/script-reference/unity/properties/propertypath.md) |
