# AddChildren(IReadOnlyList<DependencyNode>)

> Adds multiple children to this node

## Definition

* **Type:** Method
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/6000.7/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

```csharp
protected void AddChildren(IReadOnlyList<DependencyNode> children)
```

### Parameters

**** (\[IReadOnlyList\<DependencyNode>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.ireadonlylist-1)): An array of nodes to add as children of this one.
