# GameObjectSource

> Describes where a GameObject is stored.

## Definition

* **Type:** Enum
* **Namespace:** [Unity.ProjectAuditor.Editor.Core](/engine/6000.7/script-reference/unity/projectauditor/editor/core.md)
* **Assembly:** UnityEditor

```csharp
public enum GameObjectSource
```

## Fields

| Value                                                                                                 | Description                         |
| ----------------------------------------------------------------------------------------------------- | ----------------------------------- |
| [Prefab](/engine/6000.7/script-reference/unity/projectauditor/editor/core/gameobjectsource/prefab.md) | The GameObject belongs to a Prefab. |
| [Scene](/engine/6000.7/script-reference/unity/projectauditor/editor/core/gameobjectsource/scene.md)   | The GameObject belongs to a Scene.  |
