# GameObjectAnalysisContext

> A context object passed by GameObjectModule to an GameObjectModuleAnalyzer's Analyze() method.

## Definition

* **Type:** Class
* **Namespace:** [Unity.ProjectAuditor.Editor.Core](/engine/6000.7/script-reference/unity/projectauditor/editor/core.md)
* **Assembly:** UnityEditor
* **Inherits from:** [AnalysisContext](/engine/6000.7/script-reference/unity/projectauditor/editor/core/analysiscontext.md)

```csharp
public class GameObjectAnalysisContext : AnalysisContext
```

## Fields

| Value                                                                                                                  | Description                                     |
| ---------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------- |
| [GameObject](/engine/6000.7/script-reference/unity/projectauditor/editor/core/gameobjectanalysiscontext/gameobject.md) | The GameObject to analyze.                      |
| [Source](/engine/6000.7/script-reference/unity/projectauditor/editor/core/gameobjectanalysiscontext/source.md)         | The owner of this GameObject (Scene or Prefab). |

## Inheritance

**Inherited Members:**

* [AnalysisContext.Params()](/engine/6000.7/script-reference/unity/projectauditor/editor/core/analysiscontext/params.md)
* [AnalysisContext.CreateIssue(IssueCategory, string, Object\[\])](/engine/6000.7/script-reference/unity/projectauditor/editor/core/analysiscontext/createissue.md)
* [AnalysisContext.CreateInsight(IssueCategory, string)](/engine/6000.7/script-reference/unity/projectauditor/editor/core/analysiscontext/createinsight.md)
* [AnalysisContext.IsDescriptorEnabled(Descriptor)](/engine/6000.7/script-reference/unity/projectauditor/editor/core/analysiscontext/isdescriptorenabled.md)
