# DevelopmentPlayer

> Development player

## Definition

* **Type:** Field
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/6000.7/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** Please use CodeAnalysisFlags instead

```csharp
DevelopmentPlayer = 1
```

### Remarks

Code will be compiled for analysis as it would be when making a development Player build for the specified target platform. Code inside #if DEVELOPMENT\_BUILD will be included in this analysis.
