# operator ~(uint4x4)

> Returns the result of a componentwise bitwise not operation on a uint4x4 matrix.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static uint4x4 operator ~(uint4x4 val)
```

### Parameters

**** (\[uint4x4]\(/engine/6000.7/script-reference/unity/mathematics/uint4x4)): Value to use when computing the componentwise bitwise not.

### Returns

| Type                                                                    | Description                                      |
| ----------------------------------------------------------------------- | ------------------------------------------------ |
| [uint4x4](/engine/6000.7/script-reference/unity/mathematics/uint4x4.md) | uint4x4 result of the componentwise bitwise not. |
