# operator ~(uint4x3)

> Returns the result of a componentwise bitwise not operation on a uint4x3 matrix.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static uint4x3 operator ~(uint4x3 val)
```

### Parameters

**** (\[uint4x3]\(/engine/6000.7/script-reference/unity/mathematics/uint4x3)): Value to use when computing the componentwise bitwise not.

### Returns

| Type                                                                    | Description                                      |
| ----------------------------------------------------------------------- | ------------------------------------------------ |
| [uint4x3](/engine/6000.7/script-reference/unity/mathematics/uint4x3.md) | uint4x3 result of the componentwise bitwise not. |
