# uint4x3

> Constructs a uint4x3 matrix from three uint4 vectors.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## uint4x3(uint4, uint4, uint4)

Constructs a uint4x3 matrix from three uint4 vectors.

```csharp
public uint4x3(uint4 c0, uint4 c1, uint4 c2)
```

### Parameters

**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): The matrix column c0 will be set to this value.**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): The matrix column c1 will be set to this value.**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): The matrix column c2 will be set to this value.

## uint4x3(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)

Constructs a uint4x3 matrix from 12 uint values given in row-major order.

```csharp
public uint4x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22, uint m30, uint m31, uint m32)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 2 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 2 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 2 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 3, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 3, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 3, column 2 will be set to this value.

## uint4x3(uint)

Constructs a uint4x3 matrix from a single uint value by assigning it to every component.

```csharp
public uint4x3(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to uint4x3

## uint4x3(bool)

Constructs a uint4x3 matrix from a single bool value by converting it to uint and assigning it to every component.

```csharp
public uint4x3(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to uint4x3

## uint4x3(bool4x3)

Constructs a uint4x3 matrix from a bool4x3 matrix by componentwise conversion.

```csharp
public uint4x3(bool4x3 v)
```

### Parameters

**** (\[bool4x3]\(/engine/6000.7/script-reference/unity/mathematics/bool4x3)): bool4x3 to convert to uint4x3

## uint4x3(int)

Constructs a uint4x3 matrix from a single int value by converting it to uint and assigning it to every component.

```csharp
public uint4x3(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to uint4x3

## uint4x3(int4x3)

Constructs a uint4x3 matrix from a int4x3 matrix by componentwise conversion.

```csharp
public uint4x3(int4x3 v)
```

### Parameters

**** (\[int4x3]\(/engine/6000.7/script-reference/unity/mathematics/int4x3)): int4x3 to convert to uint4x3

## uint4x3(float)

Constructs a uint4x3 matrix from a single float value by converting it to uint and assigning it to every component.

```csharp
public uint4x3(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to uint4x3

## uint4x3(float4x3)

Constructs a uint4x3 matrix from a float4x3 matrix by componentwise conversion.

```csharp
public uint4x3(float4x3 v)
```

### Parameters

**** (\[float4x3]\(/engine/6000.7/script-reference/unity/mathematics/float4x3)): float4x3 to convert to uint4x3

## uint4x3(double)

Constructs a uint4x3 matrix from a single double value by converting it to uint and assigning it to every component.

```csharp
public uint4x3(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to uint4x3

## uint4x3(double4x3)

Constructs a uint4x3 matrix from a double4x3 matrix by componentwise conversion.

```csharp
public uint4x3(double4x3 v)
```

### Parameters

**** (\[double4x3]\(/engine/6000.7/script-reference/unity/mathematics/double4x3)): double4x3 to convert to uint4x3
