# operator !=

> Returns the result of a componentwise not equal operation on two uint4 vectors.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator !=(uint4, uint4)

Returns the result of a componentwise not equal operation on two uint4 vectors.

```csharp
public static bool4 operator !=(uint4 lhs, uint4 rhs)
```

### Parameters

**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): Left hand side uint4 to use to compute componentwise not equal.**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): Right hand side uint4 to use to compute componentwise not equal.

### Returns

| Type                                                                | Description                                  |
| ------------------------------------------------------------------- | -------------------------------------------- |
| [bool4](/engine/6000.7/script-reference/unity/mathematics/bool4.md) | bool4 result of the componentwise not equal. |

## operator !=(uint4, uint)

Returns the result of a componentwise not equal operation on a uint4 vector and a uint value.

```csharp
public static bool4 operator !=(uint4 lhs, uint rhs)
```

### Parameters

**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): Left hand side uint4 to use to compute componentwise not equal.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Right hand side uint to use to compute componentwise not equal.

### Returns

| Type                                                                | Description                                  |
| ------------------------------------------------------------------- | -------------------------------------------- |
| [bool4](/engine/6000.7/script-reference/unity/mathematics/bool4.md) | bool4 result of the componentwise not equal. |

## operator !=(uint, uint4)

Returns the result of a componentwise not equal operation on a uint value and a uint4 vector.

```csharp
public static bool4 operator !=(uint lhs, uint4 rhs)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Left hand side uint to use to compute componentwise not equal.**** (\[uint4]\(/engine/6000.7/script-reference/unity/mathematics/uint4)): Right hand side uint4 to use to compute componentwise not equal.

### Returns

| Type                                                                | Description                                  |
| ------------------------------------------------------------------- | -------------------------------------------- |
| [bool4](/engine/6000.7/script-reference/unity/mathematics/bool4.md) | bool4 result of the componentwise not equal. |
