# NextQuaternionRotation()

> Returns a unit length quaternion representing a uniformly 3D rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public quaternion NextQuaternionRotation()
```

### Returns

| Type                                                                          | Description                                |
| ----------------------------------------------------------------------------- | ------------------------------------------ |
| [quaternion](/engine/6000.7/script-reference/unity/mathematics/quaternion.md) | A uniformly random unit length quaternion. |
