# EulerYXZ

> Returns a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## EulerYXZ(float3)

Returns a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

```csharp
public static quaternion EulerYXZ(float3 xyz)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

### Returns

| Type                                                                          | Description                                                          |
| ----------------------------------------------------------------------------- | -------------------------------------------------------------------- |
| [quaternion](/engine/6000.7/script-reference/unity/mathematics/quaternion.md) | The quaternion representing the Euler angle rotation in y-x-z order. |

## EulerYXZ(float, float, float)

Returns a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

```csharp
public static quaternion EulerYXZ(float x, float y, float z)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The rotation angle around the x-axis in radians.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The rotation angle around the y-axis in radians.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The rotation angle around the z-axis in radians.

### Returns

| Type                                                                          | Description                                                          |
| ----------------------------------------------------------------------------- | -------------------------------------------------------------------- |
| [quaternion](/engine/6000.7/script-reference/unity/mathematics/quaternion.md) | The quaternion representing the Euler angle rotation in y-x-z order. |
