# AxisAngle(float3, float)

> Returns a quaternion representing a rotation around a unit axis by an angle in radians. The rotation direction is clockwise when looking along the rotation axis towards the origin.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static quaternion AxisAngle(float3 axis, float angle)
```

### Parameters

**** (\[float3]\(/engine/6000.7/script-reference/unity/mathematics/float3)): The axis of rotation.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The angle of rotation in radians.

### Returns

| Type                                                                          | Description                                            |
| ----------------------------------------------------------------------------- | ------------------------------------------------------ |
| [quaternion](/engine/6000.7/script-reference/unity/mathematics/quaternion.md) | The quaternion representing a rotation around an axis. |
