# up()

> Unity's up axis (0, 1, 0).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float3 up()
```

### Returns

| Type                                                                  | Description  |
| --------------------------------------------------------------------- | ------------ |
| [float3](/engine/6000.7/script-reference/unity/mathematics/float3.md) | The up axis. |

### Remarks

Matches \<a href="[https://docs.unity3d.com/ScriptReference/Vector3-up.html"\&gt;https://docs.unity3d.com/ScriptReference/Vector3-up.html\&lt;/a](https://docs.unity3d.com/ScriptReference/Vector3-up.html"\&gt;https://docs.unity3d.com/ScriptReference/Vector3-up.html\&lt;/a)>
