# uint3x4

> Returns a uint3x4 matrix constructed from four uint3 vectors.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.7/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## uint3x4(uint3, uint3, uint3, uint3)

Returns a uint3x4 matrix constructed from four uint3 vectors.

```csharp
public static uint3x4 uint3x4(uint3 c0, uint3 c1, uint3 c2, uint3 c3)
```

### Parameters

**** (\[uint3]\(/engine/6000.7/script-reference/unity/mathematics/uint3)): The matrix column c0 will be set to this value.**** (\[uint3]\(/engine/6000.7/script-reference/unity/mathematics/uint3)): The matrix column c1 will be set to this value.**** (\[uint3]\(/engine/6000.7/script-reference/unity/mathematics/uint3)): The matrix column c2 will be set to this value.**** (\[uint3]\(/engine/6000.7/script-reference/unity/mathematics/uint3)): The matrix column c3 will be set to this value.

### Returns

| Type                                                                    | Description                         |
| ----------------------------------------------------------------------- | ----------------------------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | uint3x4 constructed from arguments. |

## uint3x4(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)

Returns a uint3x4 matrix constructed from from 12 uint values given in row-major order.

```csharp
public static uint3x4 uint3x4(uint m00, uint m01, uint m02, uint m03, uint m10, uint m11, uint m12, uint m13, uint m20, uint m21, uint m22, uint m23)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 2 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 3 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 2 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 3 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 2 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 3 will be set to this value.

### Returns

| Type                                                                    | Description                         |
| ----------------------------------------------------------------------- | ----------------------------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | uint3x4 constructed from arguments. |

## uint3x4(uint)

Returns a uint3x4 matrix constructed from a single uint value by assigning it to every component.

```csharp
public static uint3x4 uint3x4(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(bool)

Returns a uint3x4 matrix constructed from a single bool value by converting it to uint and assigning it to every component.

```csharp
public static uint3x4 uint3x4(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(bool3x4)

Return a uint3x4 matrix constructed from a bool3x4 matrix by componentwise conversion.

```csharp
public static uint3x4 uint3x4(bool3x4 v)
```

### Parameters

**** (\[bool3x4]\(/engine/6000.7/script-reference/unity/mathematics/bool3x4)): bool3x4 to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(int)

Returns a uint3x4 matrix constructed from a single int value by converting it to uint and assigning it to every component.

```csharp
public static uint3x4 uint3x4(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(int3x4)

Return a uint3x4 matrix constructed from a int3x4 matrix by componentwise conversion.

```csharp
public static uint3x4 uint3x4(int3x4 v)
```

### Parameters

**** (\[int3x4]\(/engine/6000.7/script-reference/unity/mathematics/int3x4)): int3x4 to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(float)

Returns a uint3x4 matrix constructed from a single float value by converting it to uint and assigning it to every component.

```csharp
public static uint3x4 uint3x4(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(float3x4)

Return a uint3x4 matrix constructed from a float3x4 matrix by componentwise conversion.

```csharp
public static uint3x4 uint3x4(float3x4 v)
```

### Parameters

**** (\[float3x4]\(/engine/6000.7/script-reference/unity/mathematics/float3x4)): float3x4 to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(double)

Returns a uint3x4 matrix constructed from a single double value by converting it to uint and assigning it to every component.

```csharp
public static uint3x4 uint3x4(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |

## uint3x4(double3x4)

Return a uint3x4 matrix constructed from a double3x4 matrix by componentwise conversion.

```csharp
public static uint3x4 uint3x4(double3x4 v)
```

### Parameters

**** (\[double3x4]\(/engine/6000.7/script-reference/unity/mathematics/double3x4)): double3x4 to convert to uint3x4

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint3x4](/engine/6000.7/script-reference/unity/mathematics/uint3x4.md) | Converted value. |
